1846

Description

 

In 1846, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating railroads within the midwestern United States.

 

Five competing railroads, in search of Midwestern grain and markets, crossed the Appalachian mountains in the early 1850s: the New York Central, Erie, Pennsylvania, Baltimore & Ohio, and, via Canada, the Grand Trunk, backed by Boston merchants.

 

In front of them were literally hundreds of failed local railroads, most existing only on paper, but a few had laid bits of track and acquired locomotives, before running out of capital and being sold to Eastern interests in 1846.

 

Can you knit together these private companies and Eastern railroads to form the most profitable rail network in the Midwest, stretching to Chicago and St. Louis and connecting East and West?

 

Players begin by investing $400 apiece in drafting private companies and launching corporations. WIth fewer than five players, some companies and corporations are randomly removed, making each game different.


Play consists of alternating stock rounds with pairs of operating rounds. During stock rounds, players buy and sell shares, possibly launching new corporations. During operations, each railroad -- with its majority stock holder (President) making all its decisions -- lays track and stations, runs routes, declares dividends, and possibly buys bigger and better trains.

 

As new train types appear, older trains go obsolete, representing technological progress. A corporation without a train must buy one -- with its President having to make up the difference out of pocket if the corporation doesn't have enough cash!

 

The game ends once the bank runs out of money. The player with the best stock portfolio and most cash on hand -- not including any money in corporations -- wins!

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Additional Information

More Information
Publisher GMT Games

1846

1846

Out of stock
SKU
GMT1605
£73.99

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